![]() ![]() (And, hey, the series’ trademark Wonder Chef imparts a Chairman Kaga–like flair in Japanese, so it’s probably worth listening to just for that!) ![]() ![]() Regardless of where you stand on dubs, however-and I know this is an issue that inspires passion on all sides-it shouldn’t be a dealbreaker. If you can’t stand screaming, shrieking, or gasping (all of which are abundant in Japanese RPGs, of course!) in a foreign language or find the difference between the text and voiceover too distracting, however, you can always turn down the voiceover volume, rendering the characters silent outside of animated cutscenes (which are few and far between). Really, my only issue is that it feels like the localized script was written with an ultimately canceled English dub in mind-the incongruities between the English text and Japanese voiceovers are blatantly obvious in spots, even if you don’t understand a lick of Japanese. This has already proven to be a divisive issue among fans, and while every player will have a different reaction, it’s nothing that should deter anyone from playing the game. While I imported the original Japanese DS release in 2008 and got about halfway through, I was looking forward to finally playing through the whole thing in a language I completely understand.Īnd on that note, let me get to the most noticeable difference from recent North American Tales releases first: the Japanese-only voiceovers. Tales of Hearts R is closer to what longtime fans expect from the franchise, and it’s a shame that it’s taken so long for us to get it here (and if you think piracy doesn’t hurt anyone, that’s the main reason we never got this game-along with several other Japanese DS standouts-in the West). I’m all for experimentation in RPGs, but never at the expense of pacing or exploration. Tales has always been at its best when it keeps the formula simple yet challenging, but in retrospect, the Xillia offerings went off the rails a bit too much when it came to experimentation-with MMO-like exploration and quests in the first entry and then with a bizarre “pay in-game currency to advance” concept in Xillia 2 that felt dangerously close to the exploitation you’d find in a free-to-play title. #Tales of hearts r walkthrough part 1 seriesAfter playing through Tales of Hearts R, the Vita incarnation of this previously Japan-only series favorite, however, the problem became clear: The Xillia entries simply didn’t play to the series’ strengths enough. In fact, it took a remake of a six-year-old DS game to see how frustrated I truly was with some of those elements. As a longtime fan of Bandai Namco’s Tales series of action-RPGs, something always seemed slightly “off” to me with Tales of Xillia and Tales of Xillia 2, the series’ most recent releases on the PS3-but I could never quite put my finger on some of the precise reasons for that mild disappointment. Sometimes, it takes a bit of perspective to realize why a game didn’t quite click with you as well as it should have. ![]()
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